![]() ![]() This link is revocable and unique to a build, also very convenient.īecause Unity then hosts a playable version of my WebGL game, I didn't actually have to bother with a separate deployment step. There is also a share link on each build that you can send to others so that they can install your project, or in my case play the WebGL game in the browser. ![]() Once I had a good build, I was given an option to either download a zip file or play the game directly from the build history - very convenient. ![]() My next build attempt worked like a charm. This problem shows up in Cloud Build sporadically and typically if you just rebuild it will go away. ![]() My first build attempt failed due to an apparently known issue with the Unity Shader compiler process ("Internal error communicating with the shader compiler process"). The actual integration with Github was quick and painless. I set up a build for a simple game in Cloud Build as a WebGL project so that you can play the game in your browser. They have a CI/CD feature called Cloud Build which integrates with Github, so I decided to give it a try. Unity itself has a pretty robust set of offerings for team collaboration, though I'm still learning what they have and what is useful. I am only in the initial stages of setting up development for the project, so I decided to check out what sort of CI/CD options were available. Lately one of my side projects is a game project using Unity. Typically I have at least one side project running where I spend some time either tinkering with interesting technology or developing something for use by myself and/or others. ![]()
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